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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Onslaught

Onslaught
GenreAction Platform
DeveloperRealms
PublisherHewson
Released1989
Rating
Graphics:8.0
Sound:8.0
Gameplay:7.0
Overall:8.0
Reviewed byndial
Onslaught brings together furiously fast battling action binding it up with a strategic map. It's a hard game with some nice visuals and sounds! Onslaught was released only for the Commodore Amiga, Atari ST, DOS and Sega Mega Drive / Genesis systems.
 
Review
OnslaughtSTORY / GAMEPLAY
In the Land of Gangore, a place of six separate kingdoms, you're a warrior with the strength of a whole army and an insatiable will for glory. The land is too hostile though and every kingdom is under different command, each with its own army trying to defeat and take over the surroundings. You start your quest by selecting one of the neighboring kingdoms to battle with. Each kingdom is ruled by a different individual that bears his own special statistics. Your opponents also have a Wizard Lord rating to let you know how hard it will be to defeat each ruler in mind duels! Minions range from robbers to undead, attacking in hordes! You must reach (alive that is) the very left end of each stage where your enemy's banner is held. During your battles, Magical relics, weapons and scrolls can be collected from fallen enemies and apart from the evil armies there are also other hazards scattered around, like mines. As said, a mind duel will also have to be fought twice during the game. Fortunately the game offers a save game feature otherwise this would be an almost impossible game to play! The gameplay does not differ from other action platform games of its time and the playing area is extremely clattered, making it difficult to see exactly what's going on around you. But still, the game worth a try, especially for people that love action platform games.

GRAPHICS / SOUND
The graphics on the Atari ST are of high standards with well defined sprites and colorful backdrops using up to 40 colors on-screen. But the backdrops are too colorful and the playing area is much occupied at times, making gameplay frustrating! There are several visual effects around (like some big explosions) and the sprites are nicely drawn and move fast. Overall, Onslaught is a visually impressive game for the ST library! As for the sound, Onslaught has a well composed introductory tune, while there are a few atmospheric in-game tunes combined with simultaneous sampled sound effects. But unfortunately the game's beautiful in-game music is overlapped by its sound effects(!)

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Atari ST, Amiga OCS and Sega Mega Drive versions of the game.
The Atari ST version is at 00:21.
 
Screenshots
  • Onslaught
  • Onslaught
  • Onslaught
  • Onslaught
  • Onslaught
  • Onslaught
  • Onslaught
  • Onslaught
  • Onslaught
 
Gameplay sample
 
Comparable platforms



38 colors
Commodore Amiga OCS/ECS



28 colors
Atari ST



47 colors
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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